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ebook
1 of 1 copy available
1 of 1 copy available

Welcome to the war. The Tesla Institute is a premier academy that trains young time travelers called Rifters. Created by Nicola Tesla, the Institute seeks special individuals who can help preserve the time stream against those who try to alter it. The Hollows is a rogue band of Rifters who tear through time with little care for the consequences. Armed with their own group of lost teens—their only desire to find Tesla and put an end to his corruption of the time stream. Torn between them are Lex and Ember, two Rifters with no memories of their life before joining the time war. When Lex's girlfriend dies during a mission, the only way he can save her is to retrieve the Dox, a piece of tech which allows Rifters to re-enter their own timeline without collapsing the time stream. But the Dox is hidden deep within the Telsa Institute, which means Lex must go into the enemy camp. It's there he meets Ember, and the past that was stolen from them both comes flooding back. Now armed with the truth of who they are, Lex and Ember must work together to save the future before the battle for time destroys them both again.

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    • Kirkus

      October 15, 2013
      Steampunk and time travel combine to provide pizazz in this series opener about a long-lost royal brother and sister, the surviving Romanovs. Action dominates as time travelers called Rifters, both legitimate and rogue, compete. The official group operates from the Tesla Institute, where the famed scientist's brain sits in a contraption that keeps it alive. The rogue time travelers, known as the Hollows, flit through time simply to steal objects they can sell. The groups, sworn enemies, frequently engage in hand-to-hand combat whenever they meet. Hollows Rifter Lex and "Tesla kid" Ember find each other when Lex's girlfriend dies on a mission and Lex decides to risk causing a paradox in order to go back to save her. To fix the paradox, he'll need a device that's hidden in the Tesla Institute. Ficklin and Jolley handle the rather intricate plotline well, populating the time stream with interesting characters that pop up in various unexpected places. Their action scenes sometimes become a bit too intricate, as the authors describe every punch, kick, roll and jump, but they do keep the story moving along briskly. The steampunk scenario adds a great deal of zest to the proceedings, with top hats, leather corsets and a variety of steam-driven contrivances providing set dressing. Kids who pick it up won't encounter much real history, but they'll be reading it for fun anyway. (Steampunk. 12 & up)

      COPYRIGHT(2013) Kirkus Reviews, ALL RIGHTS RESERVED.

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  • English

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